This guide contains information about how to:
- How to scan ULDs
- Entering ULDs manually
- Scanning ULDs
- Reading Tags
- How to use Flight Numbers
- How to stack ULDs
There are currently three different ways to register that a ULD is changing status.
- In Enter ULD there is the option to either manually enter the ID of a ULD, or select it from a dropdown menu of ULDs being handled by your Ground Handler.
- In Scan ULD you can take an image, using the current device’s camera, of the ULD’s ID to automatically find the ULD.
- In Read Barcode you can scan a barcode or QR code tag to automatically find the ULD.
Entering ULD IDs manually
The Enter ULD page is where you confirm that ULD you are registering has the correct information.
- Shows the Flight Number the ULD will be associated with, in this case, no Flight Number has been set.
- Is the field where you type the ULD ID, it shows a list of ULDs that you are the Handler of that matches the ID you are typing. If no ID is found, it either means that you have not been registered as the Handler, or that it has yet to be registered in ULD Tracker.
- Shows a list of statuses to choose from.
- The button to confirm the ULD.
Currently, there are five different statuses in ULD Tracker:
- INBOUND is intended to be used for newly arrived ULDs.
- TRANSIT is used for ULDs that are not intended to be placed in stock for a longer period of time.
- STOCK is intended for ULDs that are intended to remain for a longer period of time. ULDs on STOCK are not shown on lists of active ULDs and have their Flight Number removed.
- BUILD is intended for when the ULDs are being prepared.
- OUTBOUND is for when ULDs are being loaded onto the airplane. This status removes your connection from the ULD, such that it no longer shows up on any of your lists.
- If the ULD has not already been registered in ULD Tracker, you can create it and continue as is.
- Status remembers the status you selected previously.
Scanning ULD IDs
In Scan ULD you can quickly acquire the ID of the ULD by using the device’s camera to take an image of the ULD’s ID. This image is then processed to see if the ID is readable.
At the bottom of the page the user has three buttons to select from:
- Rotates the view.
- Takes the image.
- Proceeds to the Enter ULD
If the ID in the image is readable the user is transferred to the Enter ULD page, where the ID is prefilled. If the ID is only able to be partially read, for example, if the first two letters are missing, the user will then be notified that the ID is not valid, and unable to proceed until it has been completed.
If the ID was not readable, the user is shown the image and asked if they wish to try again, or give up and enter the ID manually.
Read Barcode tags
In Read Barcode it is possible to scan barcode and QR code tags, and thereby find the ULD through the tag. It is a requirement to work that there is a tag of the relevant type, with the correct ID, associated with the ULD. If a tag is found, the user will be transferred to the Enter ULD page, with the ULD ID replaced with the tag ID.
Using Flight Numbers
You can track which ULDs are connected to which Flight Number by clicking on the Set Flight Number button, as shown below.
This will take you to the Flight Number Management screen, as seen below. Here, you can enter a Flight Number which will then be allocated to all ULDs scanned by this device.
To start using a Flight Number, you first type it into to field and press update, if another colleague is already working with the same Flight Number you will be able to see the ULDs they have already allocated. When you are finished allocating ULDs to that particular Flight Number, you can press the Clear button to clear the screen, or simply type in a new Flight Number and press the Update button.
If a Flight Number has been selected, it will appear on the Enter ULD screen, as seen below, to indicate that newly scanned ULDs will be allocated this Flight Number.
- The list of allocated ULDs is not updated in real-time, and will only update when the Update button is clicked.
- The Flight Number is set on a device basis, and you will thus need to re-type the flight number if you change your device mid-way through.
- Flight Numbers are automatically removed from ULDs when they are set to having status Stock.
- Flight Numbers can be overwritten by rescanning the ULD, this also applies when no Flight Number is selected, which will simply remove the Flight Number.
You can stack ULD’s clicking on the Set Flight Number button, as shown below. Using stacks of ULDs enables you to easily scan a single ULD in the stack, and update the whole stack without scanning each individually.
This will take you to the ULD Stack Management screen, as seen below, where you can either find and continue stacking using an already existing stack, create a new stack, see existing stacks or return to the Dashboard.
- If you want to continue stacking using an existing stack, you simply need to type one of the ULD IDs in the stack.
- If you want to start a new stack, click the Create Stack This will cause the next ULD you scan to become the “Master” of the stack. This means that this ULD will become the element by which the others are grouped.
- If you want to see a list of active stacks, you can click the clipboard icon in the top right. Doing so will show you a list of active stacks.
- If you want to return to the Dashboard, simply click the house icon.
When you no longer need to add additional ULDs to the stack, you can click the Manage Stack button on the Dashboard again.
When you are working with a stack, and return to the ULD Stack Management page, you are shown information about the current stack:
- This includes the quantity of ULDs in the stack, including the master.
- The ID of the master ULD.
- The Flight Number the stack is associated with, in the above case, the stack is not connected to a Flight Number.
- A list of all ULDs in the stack, including the master.
You also have the option of either clicking the Disassemble button or the Finish button. Clicking the Disassemble button will prompt the user and ask if they are sure they wish to disassemble the stack and thereby removing all connections between each element of the stack.
Clicking the Finish button, simply means you are finished stacking using the current stack.
- You can not add a stack to another stack. If you wish to transfer elements from one stack to another, you have to add them individually.
- When adding a ULD to a stack all ULDs in the stack will be updated to have the same Flight Number and Status.
- You can only use a Master ULD as a single ULD if it is the last element remaining in the stack, or if the stack has been disassembled.